Designing Products for Authentic Learning
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The basis of the constructionist theory of learning states that through the creation of artifacts (products), learners develop a sustained understanding (Orey, 2010). The active participation in the building of knowledge through artifacts is a distinguishing feature that makes this type of learning most relevant for design students. Students research ideas and develop designs before building and reflecting on the successes and areas of improvement. Designing lessons relevant to the learner also increases the level of understanding and enforces the concepts and knowledge. If you were to give a group a homogeneous activity and the task is prescribed and not necessarily relevant or personalized to the learner, it will only provide minimal learning impact. If you give students a choice in what they would like to design, emotional attachment and intrinsic motivation start to ensure learner success and long term retention of concepts. Design lessons are a great example of how project-based learning that focuses on constructionist learning theory can positively impact learner motivation and allow for long-term retention of knowledge.

Virtual learning spaces have also had a significant impact on student learning. Recently, grade 5 students explored a virtual chemistry lab using Minecraft Education to experiment with the construction of elements and compounds. This virtual learning experience led to students’ deeper understanding of chemistry concepts. Generating excitement through interactive applications helps develop a more relevant learning experience that kids can get excited about. Having the opportunity to experiment and play with different concepts and knowledge inside a 3D space is not a replacement for hands-on learning but can be an enhancement of the students learning experience.
Ryan Bollhorn, Technology Integration Specialist
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